Building a 3D Game Engine in C++ By Brian Hook

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Building a 3D Game Engine in C++
 By Brian Hook

Building a 3D Game Engine in C++ By Brian Hook


Building a 3D Game Engine in C++
 By Brian Hook


PDF Ebook Building a 3D Game Engine in C++ By Brian Hook

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Building a 3D Game Engine in C++
 By Brian Hook

  • Sales Rank: #1389275 in Books
  • Published on: 1995-07-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x 1.00" w x 7.48" l,
  • Binding: Paperback
  • 448 pages

From the Publisher
Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming codes needed to create 3D games from scratch. Topics range from developing 2D/3D graphics to programming specific input devices, collision detection, and using artificial intelligence algorithms to make "intelligent'' monsters for the game. The accompanying disk includes a C++ Library of programming commands, source code for Borland and WATCOM C++ compilers, and a working game engine built with methods described in the text.

About the Author
BRIAN HOOK is a software engineer who specializes in creating 3D games that run under DOS. Brian has been programming professionally for six years, and has worked as a contractor for several game companies, including Rocket Science. He has also published articles in Dr. Dobb's Journal and PC Techniques. from scratch!

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Building a 3D Game Engine in C++ By Brian Hook PDF

Building a 3D Game Engine in C++ By Brian Hook PDF

Building a 3D Game Engine in C++ By Brian Hook PDF
Building a 3D Game Engine in C++ By Brian Hook PDF

Building a 3D Game Engine in C++ By Brian Hook


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